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Сообщение от CrazyIvan
If you have noticed, in original game, there is an inability to start missile in "sated salvo ".
Even VLS shoot 1 missile at 10 seconds.
Thus start 6 missiles to last 1 minute.
As well artillery - given from a database - are ignored.
In the version 1.33, it was is eliminated.
ROF (Rate Of Fire) Launchers work as is specified in a database.
VLS can start missile with the minimal interval per 1 second.
From ---- !DWX_RA_1_33_OPFOR_INFO.TXT ---- :
** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF.
** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles).
** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.
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wow,
![80](/forums/images/smiles2/80.gif)
, that's exactly what I thought you could do in the next version, when I develop a playable Su-32FN/Su-34, I found that the Salvo-shooting interface IS absolutely necessary inprovement for the game, that's great news!
Another thing, when I develop playable jet-plane onboard Carrier, noticed that the Game also ignore the Airstrip databse setting, that cause the fail landing on the Carrier
![Sad](/forums/images/smilies/sad.gif)
wonder if you can check this out in the future development?
playable ariplane on the Carrier, that would be a lot of fun!
on another hand, helo-landing airstrip setting is working well , so right now, I add some playable special-airplane on the Carrier, that bring me a lot of fun