Цитата:
Сообщение от sertore
Default ones: quick launch from NavMap. If I try to fire just the 2 mobile decoys they works fine, but seems that as soon as I launch also a weapon one mobile decoy esplode.
EDIT: please note that in the last try all the 2 mobile decoys esploded, not just one. I tried to set correct depth for GP, that now works fine, but nothing change on mobile decoys side: they explode.
EDIT2: I have to correct myself again: launching just 2 mobile decoys together at least one of them explode. Thanks
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The explosion is connected to launch from Nav.Map.
At management of launch from stations, I do not observe such effect.