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Cavour 09-06-2013 22:54

CMs problems
 
Hi Crazy Ivan, I report a bug seen on surface ships.

On Udaloy, launched countermeasures #1 or #2 (flares o chaffs) appears only on the water surface and then disappear.
On Perry, all starboard CMs appear inside the ship!

Is it only a graphic issue that does not impair CM's work? Or does it?

I've 1.36 RA.

Thanks!

CrazyIvan 12-06-2013 18:33

Вложений: 2
To: Covour
I do not see any problems.
Snapshot run cm's - all 6 IR and 6 Chaff in the air.

Cavour 13-06-2013 00:07

Thank you to have tested it. I tried it again, also disabling wind, but the issue is still there. I don't know, maybe due to a different OS? (I have Vista)

sertore 13-06-2013 09:53

Hi, problem appears always on FFG, sporadically on DDG.
It seems to be not related to OS as I have XP with the same issue.
CrazyIvan, we are creating a videoclip to show you the problem.
Thanks

Von Faust 13-06-2013 11:21

Цитата:

Сообщение от sertore (Сообщение 136771)
Hi, problem appears always on FFG, sporadically on DDG.
It seems to be not related to OS as I have XP with the same issue.
CrazyIvan, we are creating a videoclip to show you the problem.
Thanks

Hi CrazyIvan, this is the video, thanks

http://youtu.be/BLj2vWg5tq4

CrazyIvan 14-06-2013 07:27

Tnx! Has Been Fixed.

sertore 14-06-2013 09:08

Great! Thx!

dd149 16-06-2013 19:52

On Udaloy, ASW missiles seem not to oprate properly, if target is at more than 5 nm, missile does not release torpedo and continues to fly till exhausting fuel? This happens in both 1.35 and 1.36.

CrazyIvan 16-06-2013 21:49

Maybe you launch missile into a ASuW mode.

Check Launch Presets - Pay attention to the point F.

================================================== ==
SS-N-14 Silex (Primary ASW Weapon)
Multipurpose Missile
Length: 7.205 m (23.6 ft)
Diameter: 0.574 m (22.5 in) (upper body)
Height: 1.35 m (4.4 ft)
Payload: UMGT-1 torpedo
Weight: 4,000 kg (4.0 tons)
- 40 -
Speed: 0.95 Mach (613 kts)
Max Altitude: 400 meters.
Range: 6-50 km (3.2 -:- 27 nm)
Warhead: 250 Kg (AsuW Mode)
Has two modes - ASW and ASuW.
Mode ASW: In ASW employment, the torpedo is dropped in as soon weapon "Enabled".
[ Point "E" at SILEX PLAN on geoplot display. /Weapons Control Station Of -UDALOY *
User * - DDG Class ]
Before Launch of a “SILEX” guarantee that the first WayPoint "F" is ahead of the ship on
distance less than 5000 m.

* - For exact drop of a torpedo, it is recommended to hold a course of the ship in a direction of
target. Torpedo use osnly ACTIVE Mode Search.
As soon as the torpedo is dropped, the missile will be selfdestruct own detonator.
Mode ASuW: In a this mode, “Silex” does not use a torpedo and the missile works as usual
SSM.
For activation of this mode, at start of a missile, guarantee that the first WayPoint, [F mark at
Display
], will defend from the ship - more than on 5000 meters. It will nominate to a “Silex” a
mode ASuW.

NOTE: ASW Mode - It can also be used with limited success against surface target with UMGT
torpedo at controllable DDG.
Udaloy - has two stations of Weapons Control - F10 and F12.
================================================== ====

dd149 17-06-2013 09:54

Ok, we will check and let you know, thanks!

CrazyIvan 29-06-2013 21:15

Version 1.37 has been released.

cayman 30-06-2013 10:33

Цитата:

Сообщение от CrazyIvan (Сообщение 136962)
Version 1.37 has been released.

Thank you, buddy. evertime, I'm lucky to catch the fresh hot meal:32:

cayman 30-06-2013 10:44

Цитата:

Сообщение от CrazyIvan (Сообщение 136962)
Version 1.37 has been released.

if the S-3 Viking can be re-launched from Carrier, that would be greater. the obstacle is a 3D model with a retractable landing-gear :pilot

CrazyIvan 30-06-2013 18:36

Цитата:

Сообщение от cayman (Сообщение 136978)
if the S-3 Viking can be re-launched from Carrier, that would be greater. the obstacle is a 3D model with a retractable landing-gear :pilot

Greetings buddy. Welcome on board after a long absence, Cayman! :)

CrazyIvan 30-06-2013 19:27

Вложений: 1
Table Of Sound Pressure Level For Submarines in DWX ver. 1.37.

NOTE: All data were obtained directly from the debugger executable files, not by calculating a theoretical formulas.

It should be noted that the formula for noise generation ships and submarines different - for ships using a linear rise of noise, and for submarines - logarithmic.


PS: If Submarine in Cavitation Mode, Then +15 to Currently Noise.

sertore 30-06-2013 19:29

RA 1.37
 
Цитата:

Сообщение от CrazyIvan (Сообщение 136962)
Version 1.37 has been released.

Thanks CrazyIvan and RA team!

FERdeBOER 01-07-2013 13:58

Thank you very much.

Great work as always!

dd149 01-07-2013 16:04

Thanks a lot from France!!!

cayman 02-07-2013 15:29

Цитата:

Сообщение от CrazyIvan (Сообщение 136992)
Greetings buddy. Welcome on board after a long absence, Cayman! :)

Tried to land the S-3 to Carrier and Airport several times without success(lower the landing-gear first, and then press B return to Base, crash every time), any tips?

OH, BTW, link 11, great work! that really bring up the maneuver of the gaming into another level

CrazyIvan 02-07-2013 18:13

Цитата:

Сообщение от cayman (Сообщение 137039)
Tried to land the S-3 to Carrier and Airport several times without success(lower the landing-gear first, and then press B return to Base, crash every time), any tips?

OH, BTW, link 11, great work! that really bring up the maneuver of the gaming into another level

Use Carriers - KITTY HAWK, NIMITZ or ENTERPRISE for landing.

Other platforms probably can not accept the VIKING.

LANDBASED Airport - accesible for S-3 Viking.


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