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goldorak 20-09-2009 09:28

Цитата:

Сообщение от suBB (Сообщение 103751)
Some observations made on RA_DWX_1.00

A. Sturgeon(short) & LA flt 1 hulls:

Either HF sonar not working, or has been disabled for these hulls.

It has been disabled.

Цитата:

B. Collins, 212A, Trenchant, Lada, Virginia, Seawolf, akula 2, akula 2 improved hulls:

I assume this is the photonic mast that has the same periscope icon, but assigned to the F10 key. There appears to be a typo in the mouse over on this icon. When you move the mouse over it, it says ‘ship control F10’
Disable tool tips and you won't see these incongruencies.

Цитата:

C. Collins, Harushio, 212, 212A, Trenchant, Virginia, Trafalgar hulls:

Rig bow planes command doesn’t work. If it should then it’s a bug. If not then it should be removed from visible sight(if possible). Since 212 & 212A don’t have bowplanes, I think the icon should be removed from visible sight.
Yes the Type 212A and 212 don't have bow planes, but they have sail planes.
Just imagine the button in the control station refers to the sail planes (even if it read bow planes). A little venial mistake.

Цитата:

D. CTD:

Selecting typhoon U hull in mission(not just quick mission) causes CTD

Known bug and already fixed.

goldorak 20-09-2009 09:30

Bug Report
 
In the Iranian Kilo, if you fire the Great Prophet, you can hear the message "torpedo is running normally" but the track on the navmap disappears.

suBB 20-09-2009 10:31

Цитата:

Сообщение от goldorak (Сообщение 103754)
It has been disabled.



Disable tool tips and you won't see these incongruencies.



Yes the Type 212A and 212 don't have bow planes, but they have sail planes.
Just imagine the button in the control station refers to the sail planes (even if it read bow planes). A little venial mistake.



Known bug and already fixed.

thanks for the clarity...

I haven't been following the threads, but what is the story with RA AI subs.. last I glanced in the forums they were just fish fodder and did nothing but sit around...

goldorak 20-09-2009 11:21

Цитата:

Сообщение от suBB (Сообщение 103756)
thanks for the clarity...

I haven't been following the threads, but what is the story with RA AI subs.. last I glanced in the forums they were just fish fodder and did nothing but sit around...


The mod was released with out of date doctrines, the update released 1 or 2 days ago fixed this problem.

cayman 20-09-2009 11:47

Цитата:

Сообщение от falconsix (Сообщение 101805)
Hi

I have another Question:

Is shedulded, for the German Submarine "Type 212", to integrate the "IDAS" System? It is a sub - launched, AA - missile wich is loaded in a 4x magazine for one torpedo tube.

The range is 20 kilometers, the guidiance runs with an infrared heat seeker.

Falconsix


I'd made a series of Sub-Air missiles, include IDAS(German) Polyphem(French) AIM-9X(US), they can be launched underwater , self-guided strike Helo ; ASW Plane ; small Surface ship or coastline land target, so,that prove the concept is viable in the Game.
Now, with the RA_mod's Laser station, it might work better.

little tech problem: "a 4x magazine for one torpedo tube"(that's reality according to the web resource), I can make it 4X missiles in one tube by messing the wpnloadout.dll, but problem is I can't launch them one by one, due to the FCLP.dll limit, I can't make it happen. the best I can do is launch 4 of them at once----that make no difference than launch 1 missile

cayman 20-09-2009 12:58

Цитата:

Сообщение от CrazyIvan (Сообщение 102136)
http://dic.academic.ru/dic.nsf/enwiki/3254569

There is an information that DM2 A4 has wakehoming sensor.

If it is fair, we can give such feature to this torpedo in game.

Any Ideas?

Another European torpedo: Black-Shark, does have the Wake sensor
here is the official document: http://www.wass.it/WASSWEB/brochure/black_shark.pdf

According to the internet info , can tell that Black-shark(also known as IF21) is a better torpedo than DM2A4, and it already serve in several navies: France Italy Chile, and possible in German, it's a major killer now, so may I suggest RA team consider add this baby in the mod?

CrazyIvan 20-09-2009 13:49

Цитата:

Сообщение от goldorak (Сообщение 103755)
In the Iranian Kilo, if you fire the Great Prophet, you can hear the message "torpedo is running normally" but the track on the navmap disappears.

Fixed.

goldorak 20-09-2009 16:01

Bug in the doctrines
 
According to the weapons info document, the missile variant of the MPT-1UE torpedo can target surface and subsurface targets
Active or passive mode torpedo set by random method in doctrine.

Testing done by fellow players have confirmed that the random method is not working, the MPT-1UE always uses passive search.
Not once has it used active search at least when targeting subs.

Looking at the doctrine files, it seems the value is locked at PASSIVE instead of allowing true randomness between passive and active.

The same problem occurs with the Silex (asroc that carries an UMGT-1 torpedo). According to the weapons info document, the torpedo should be able to use either active or passive homing based on a random method in the doctrine. Testing revealed that
the random method doesn't work, the torpedo always uses passive search.

falconsix 20-09-2009 18:40

Yep, i have already read things like this on Subsim, and in my opinion, it is very interesting to shoot down some annoying ASW Helicopters.^^ Currently i just make the new Countdown Movie, and then ill take a look to your work! :)

cayman 21-09-2009 07:33

Цитата:

Сообщение от falconsix (Сообщение 103772)
Yep, i have already read things like this on Subsim, and in my opinion, it is very interesting to shoot down some annoying ASW Helicopters.

not only interesting, but it can drive the whole game into a different level. normal low-speed ASW planes or helicopters won't get any guarantee survival, then you can bring in Su-32 FN----the only known supersonic ASW plane ever made

CrazyIvan 21-09-2009 10:08

Now, time reload SAM launchers for users, has been increased up to 30 seconds (instead - 13 seconds default).

What idea of time of a reloads of the main torpedoes tubes by different sub are?

We can establish it to real parameters.

goldorak 21-09-2009 11:19

Цитата:

Сообщение от CrazyIvan (Сообщение 103776)
Now, time reload SAM launchers for users, has been increased up to 30 seconds (instead - 13 seconds default).

Very nice !!! :D
Now if subs want to go hunting air units, they better be prepared for first shot = kill.

Jaf 21-09-2009 17:30

Состряпал страничку, чтобы хоть как-то всё упорядочить:
http://www.ra-dwx.narod.ru

(не стреляйте в пианиста...)

Fearless 21-09-2009 17:42

Howdy all,

Tried to download pt1 and 2 but doesn't work. Only get about 8kb file :52:

Jaf 21-09-2009 17:57

Цитата:

Сообщение от Fearless (Сообщение 103790)
Howdy all,

Tried to download pt1 and 2 but doesn't work. Only get about 8kb file :52:

Try from http://seashadows.org/index.php?seashadows=download#DW

goldorak 21-09-2009 18:09

Цитата:

Сообщение от Jaf (Сообщение 103789)
Состряпал страничку, чтобы хоть как-то всё упорядочить:
http://www.ra-dwx.narod.ru

(не стреляйте в пианиста...)


Hi,

What does this patch fix ? :52:

Jaf 21-09-2009 18:19

Цитата:

Сообщение от goldorak (Сообщение 103793)
Hi,

What does this patch fix ? :52:

BB and NB "Freezing" (212, 212A, Collins, Harushio)

Some fixes in doctrines (current cumulative pack)

goldorak 21-09-2009 19:35

The wire antenna in the Lada is not operational.
Is this a bug or the feature was intentionally disabled ?

Fearless 21-09-2009 19:38

Howdy,

I get an error "Error 12010 bitmap failed to load" when I go into weapons loadout screen before I go into the sim for the Collins Class sub. Also, when I am in game and go to the weapons station of the Collins Class, pressing the countermeasures button doesn't bring up the countermeasures control panel.

CrazyIvan 22-09-2009 11:08

Цитата:

Сообщение от goldorak (Сообщение 103795)
The wire antenna in the Lada is not operational.
Is this a bug or the feature was intentionally disabled ?


It fixed.
Also as Alrosa FW.


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