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-   -   -ReinForce Alert - worldwide discussion (https://www.redrodgers.com/forums/showthread.php?t=4912)

hawkeye 21-12-2011 23:04

Цитата:

Сообщение от CrazyIvan (Сообщение 126700)
Cancelled of work.
another thing is that the platform after the abolition of scripts are not executed before the prescribed tactics.

As well as ships - after the tactics of evasion in the missile attack, the ship is no longer using the prescribed route.

Did not get you fully, you mean after version 1.34 RA mod will not be developed any further? Would be a pity but you have really done great work!! Especially, since I do not expect anything like DW for the next years. Silly mobile games rule now the world :-(

Concerning the 'Suicide Script' issue...not a showstopper.

Would have two additional issues:
- How does the PD mast search works? Sorry if this is somewhere already described but have not found it
- Any chance that the AI sonarcrew could be improved in terms of reporting earlier if a contact is a ship/sub etc? I guess not

Thanks.

CrazyIvan 22-12-2011 01:54

It is obvious that everything has its beginning and its end ... :-) :-(


Search mast is the correct value - if the submarine is in the depth at which it can detected mast - it will be detected.

We did the fix engine (NavalSimEngine.dll) is the correct formula for this calculation - Specially tnx for -Krabb-.

If you are below the PD potential by 2-3 meters - you will not be detected.


Any arrangement is higher than this depth - can be determined as ability to a raising of masts. Really - you can lift masts and detect.\

Тhe same way and you - can find

CrazyIvan 24-12-2011 13:09

v 1.34
 
Version 1.34 has been released.

Links in first post.

Happy New Year! :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Some info about add-on "Reinforce Alert" (DWX 1_33 version).

* - The stability was increased - in single and network game.
* - The doctrines were checked precisely up and bugs are eliminated finally.
* - DataBase was corrected.
* - Some sound defects has been fixed.
* - Some bugs of interfaces the player were removed.
* - Torpedo lost Target in attack phase has been removed.
* - Autocrew for sonobuoys stations russian platforms repaired.
* - TLAMs missile work has been improved.
* - Uncorrect classification bug fixed.
* - Missile smoke trails has been reduced.
* - Active sonars on subs has been improved.The echo-answer (cue), now is synchronized with a target mark on the sonar display.
* - AI submarines are able to launch missile with the same depth as players. For example Stallion SS-N-16, depth launch increase to 150 meters, the missiles Series SS-N-27 with a depth launch of 100 meters, etc.
* - The information in Player LOG will be saved now constantly - with what platform by what weapon has killed the player.
* - For missiles SS-N-27 Sizzler SSM (Club), the additional mode is stipulated, in which missile can to carry out cruise on a crookedly linear route (similar TASM waypoints plan).
* - At submarines useless parameter SNR on broadband sonasr was removed. Now this window is named as DTA (Depth Of Towed Array) - that shows the present depth of Towed Array gauge.
* - Bug of Ship radars unable to select of the small-size of the missiles - is eliminated. However, on controllable the helicopter and plane it is recommended to the player to use a mode an auto command for small-size targets.It can not show graphically mark on the display of a radar, however auto command is capable to pull this contact.
* - WakeHoming torpedo bug has been removed - the torpedo now is capable to work against surface platforms with which the player control.
* - AI ASW planes behavior has been improved. (Relatively Sonobuoy Search Tactic - altitude dropping sonobuoys was increased. 100-200 feets and 165 kts give good behavior sonobuoy search).
* - And there are a lot of other insignificant (but nasty) defects has been corrected.
** - Launchers ROF (Rate Of Fire), now corresponding with Database values ROF.
Ability to launch more than 6 SSM of missiles in one minute. (In the original of game all AI platforms launchers have same ROF - 1 missile per 10 seconds, even VLS)
( Recomended set parameter "SalvoLimit" in DangerousWaters.INI file to value 16,instead 8.)
** - Missile Doctrines fixed (for variable cruise altitudes soviet missiles).
** - Towed Array depth option,switch-off for Multistation game - for prevent CTD.
** - The bug is eliminated when launch missiles from 13-16 VLS there is no voice sound message.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~

Some info about add-on "Reinforce Alert" (DWX 1_34 version).

* - Is corrected bug when the player O.H.Perry or Udaloy does not receive the message acoustics about launch of a missile from under water.
* - some sound signatures has been fixed.
* - Added a 'Ghost' SSK subwreck model.
* - Fixed the lack of reference information about the torpedoes on the screen -Loadouts- .
* - The noise opening of hatchs was increased - in network game, it is possible to see on sonar when the player will open torpedo or missiles hatchs (depending out of range).
* - Fixed a LINK 11 bug, When the script does not turn off the supply of new contacts on a navigation map in case of breakage due.
LINK 11, now can be "switched on" and "switched off" from the orders menu [SHIP, HELO and PLANE platforms]
IMPORTANT NOTE: LINK 11 (receiver) now default set in "OFF" Position. When You begin mission, visit LINK 11 (in orders menu) and then push option "Receiver ON".
* - Damages Radiomast by Script on Type 212, Collins and Harushio has been fixed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~

Panzermensch 24-12-2011 14:42

Thank you so much for this release!!!
Sounds really really great! Now I am very lookin forward to our next LAN Session! :pilot

Merry Christmas and happy new year to all of you! :D

Nihil 24-12-2011 17:02

Dear Ivan and the Team,
 
Thanks for that Christmasgift and the hole Work you did on DW! Bad News that you saying its over now. :(
Already installed it, now went to my parents for Christmas and todays Evening would be Time for getting underway.
:192:
I was trying in Version 1.33 to get an Krusk Entrie by using DWEdit 1.7.4.1, but it endet in a Errormessage saying "Error 13028 occured with the Gamedatabase". I got the Entrie but DW crashes badly by ending a the selfwritten mission with it in. I´m trying to write a campaign about Kursks famous Mediterranean Trip 1999, which gave her the reputation as "the best ship in the fleet" and the fabulous Mission from Chelyabinsk on the Westcoast of the States, shadowing an US-Carrier-Group. Too bad that you use the Akulainterface instead of the one you use for Red October, i like this more. How can i change it and how can I get my Kursk Entrie?
I also work on an Campaign after Clancys less famous Book SSN which was shipped with the old Submarinegame. How can i add a Typhoon to China?
I know its annoying, they not satisfied what ever you do ;) !!

dasOoops 24-12-2011 18:08

1. Interfaces/UDALOY included L1.dll, but not included L11.grp, L11.ndx. Its correct?
2. If its a bug, then in Install_OPFOR_dwx13_4.bat need xcopy L11.grp, L11.ndx from Interfaces/P3 to Interfaces/FFG before xcopy its from Interfaces/FFG to Interfaces/UDALOY :)

dasOoops 24-12-2011 18:09

Вложений: 2
Extra infromation from DB to USNIDATA for dxw134 :)

hawkeye 24-12-2011 19:29

Thanks very much for the new version. You keep that great sim alive!
Merry Christmas & Happy New Year to all!

CrazyIvan 24-12-2011 21:32

Цитата:

Сообщение от dasOoops (Сообщение 126814)
1. Interfaces/UDALOY included L1.dll, but not included L11.grp, L11.ndx. Its correct?
2. If its a bug, then in Install_OPFOR_dwx13_4.bat need xcopy L11.grp, L11.ndx from Interfaces/P3 to Interfaces/FFG before xcopy its from Interfaces/FFG to Interfaces/UDALOY :)


It is not required - as LINK 11 is not made as separate station - i.t absence of the graphic display.

You will experience difficulties at loading mission with Udaloy ?


PS: During work above LINK 11, the files grp ndx - differently game were required gave CTD.
However then it was solved - and the files the graphics have ceased to be necessary.

Actually, L11.grp - dummy file!
Decompress is - and smile.

Sag75 24-12-2011 21:47

Thank You very much for this next version and your amazing job!

And Merry Cristmas to all of you!

dasOoops 24-12-2011 22:09

About L11.grp, L11.ndx at Udaloy - I just see error message from Install_OPFOR_dwx13_4.bat.
Quick mission with Udaloy - no problems detected.

CrazyIvan 25-12-2011 02:39

Цитата:

Сообщение от dasOoops (Сообщение 126821)
About L11.grp, L11.ndx at Udaloy - I just see error message from Install_OPFOR_dwx13_4.bat.
Quick mission with Udaloy - no problems detected.

At you a sharp-sighted eye! :)

But do not pay attention - installation is made once.

hawkeye 25-12-2011 22:18

In the AEWplane.txt doctrine there is some logic concerning jamming. To my knowledge, the engine in DW is not capable of modelling jamming/ECM in general. Is that stuff somehow a workaround or is it there for a special purpose?

CrazyIvan 26-12-2011 06:39

It is the rest from the doctrines SubCommand.
It certainly does not work.
However for the cosmetic purposes.
On ESM displays you will see simply that work Jamming Radars.

Theta Sigma 26-12-2011 11:03

Just to be certain...

CrazyIvan, are you saying this is the final revision of Reinforce Alert?

Are you planning a new mod for DW, or are you and your team giving up on working on DW mods entirely?

If either are so, these are unhappy holidays. :(

Гена 27-12-2011 21:04

OMG! Thank you very much man and all of the mighty RA mod team! Happy new year to you and your families! Cheers!

whiskey111 29-12-2011 04:04

Wow, a lot of changes. Now is time to test it. Thank you very much for your hard work !

CrazyIvan 29-12-2011 17:53

TASM RGM-109B Missile has been repaired.

Also, TLAM Doctrines finally repaired.

whiskey111 30-12-2011 15:31

Is there any chance to have playable Sovremenny and Arleigh Burke in the future ?
Does the devteam have plans for the future to add any new surface ships playable ?

sertore 31-12-2011 17:44

[CTD] Multiplayer game
 
Вложений: 1
Hi RA team,
played (RA 1.34 with doctrine fix) the multiplayer game attached and got the following CTD on a PC while the player was doing nothing at all (was sunk previously and the PC was just hosting the game):

Application log
0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 46 61 69 6c ion Fail
0010: 75 72 65 20 20 64 61 6e ure dan
0018: 67 65 72 6f 75 73 77 61 gerouswa
0020: 74 65 72 73 2e 65 78 65 ters.exe
0028: 20 30 2e 31 2e 30 2e 34 0.1.0.4
0030: 20 69 6e 20 6e 61 76 61 in nava
0038: 6c 73 69 6d 65 6e 67 69 lsimengi
0040: 6e 65 2e 64 6c 6c 20 30 ne.dll 0
0048: 2e 31 2e 30 2e 35 20 61 .1.0.5 a
0050: 74 20 6f 66 66 73 65 74 t offset
0058: 20 30 30 30 31 62 38 33 0001b83
0060: 34 0d 0a 4..

System log
Popup dell'applicazione: S.C.S. - Dangerous Waters: dangerouswaters.exe - Errore di applicazione : L'istruzione a "0x6def7bbb" ha fatto riferimento alla memoria a "0x00000000". La memoria non poteva essere "read".

Hope this help.

Happy New Year all!


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