what?147?what's new?
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1 - Some SURTASS has been fix. 2 - All Torpedoes: Behavior regarding biologic objects has been fix. 3 - All Torpedoes: Behavior regarding Mobile Decoys has been fix ( Recognition as false target by logic level possibility torpedoes ). 4 - Spearfish User and AI torpedoes: Fix bug with low speed in passive mode (Terminal phase). 5 - Frequency Profiles for Mobile Decoys has been reworked (Ability to determine the bait from the boat in the classification). 6 - Passive Sonar Model has been changed. Also, DEMON Station will work now only in the presence of a signal.* 7 - Broadband Sonars: improved sound visualization of platforms noise in backgroung.* 8 - Victor-II SSN User: 65-76 torpedo max.depth launch has been fix.* 9 - LandBased SAM and SSM Sites doctrine has been fix. 10 - Some AI Passive sensors rewrite for respecification. 11 - Lost sound file for 5 kts order for russian subs (english voices) - fix.* 12 - Radars mechanics has been reworked.The contrast of the mark on the display has been increased.* 13 - Kilo Interfaces: rotating indicators for the course of bearing of distance - were replaced by more readable. 14 - Improved Kilo: Passive sensors has been replaced (Improved Sensitivity). 15 - MG-74 Korund: Active Sonar, Detect range has been significantly reduced to 500-600 m. 16 - SSM Sizzlers (CLUB) missiles fix. (AI and User) 17 - SAM missiles For Controllable Ships and AI platform fix (Doctrine). 18 - SAM Missiles fix default bug, when missile never fly with max.speed * 19 - Ohio Campaign has been fix. 20 - Subbase Land Object added (large location). 21 - Arley Burke DDG 3-D model has been replaced. 22 - AI Towed CM: replaced 3-D model. 23 - Acoustic voice messages: transient reports are now dependent only on passive sonar. Splash Buoy message, range reduced to 1 nmi. 24 - Fix bug, when the message about the transient process could come from the baffle area for passive sonar. 25 - Fix ranges, about undersea missile launch (transient process) message, depending type missile. 26 - Helo sonars: Active Dipping Sonar - sensitivity has been reduced.Sonic cue echo return has been increased.* 27 - User Helos: Dipping Sonar Station - small rework display control (NMI scale instead meters). 28 - Sirena Device: re-restored to database. 29 - Frequency profile 100 for the second line has been corrected to 105. (eliminates washout frequency on the hull sonars). 30 - Type 094 (Jin SSBN) AI platform added to China. :D |
thx a lot
great ! lunar new year is near!
6 - Passive Sonar Model has been changed. Also, DEMON Station will work now only in the presence of a signal.* this bug give me a lot headache before. my last wish: make the torp/uuv-guiding-line brokable. thanks for this great work. |
I think it will be hard to add without major game stability impact. Game should to count every wiregiuded torpedo range from launch point which can broke big MP sessions.
Maybe this "feature" should be added only to DW_Veterans_Edition.exe? |
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Lower left, 3min15sek - also 34 knots? |
I have already read somewhere. Virginia SSN's dived speed is in excessive of 32kts. Currently, Virginia SSN's are an underdog, as modeled in the newest version of RA mod. It's slow, noisier (much more than Seawolf and Akula III), and weaker sensors. If Virginia (the future of the US navy) is so shitty, I wonder how you should position Severodvinsk class (the future of the Russian navy and way more advanced than any of the Akula class) if available? Are you trying to tell people that while the Russian navy has advanced into 21st century and beyond, the US is actually retreating back to Cold War technology?:80:
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(Sometimes it's better to chew than talk) |
There was a report in the early 2000s that Seawolf was quieter than a 668 boat idling at a pier at 20 knots That was from a the US Navy commander just saying love your work guys:bud:
From FAS.org It is said that SEAWOLF is quieter at its tactical speed of 25 knots than a LOS ANGELES-class submarine at pier side |
Bug Report (RA 1.47):
Tourville DDG 3DModel has all the Animated Parts incorrectly configured, none of them works. I fixed mine by copying from original DW database. |
https://youtu.be/rAUUB2CfkWs
Abukuma animation bug was in earlier RA version (i think 1.41?). Tourville probably since RA 1.47 |
As to the Abukuma, I just removed the RADAR animation from the Animated Parts list and it's now static, so no more orbiting radar :)
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Just checked, Abukuma animation bug is also present on stock DW!
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Some russian guys build new platform...
Sierra I work in progress... |
Bug Report 1.47:
QMPlatforms.edq has a reference to a class ID:37404 which obviously does not exist. Better to remove this record to prevent random CTD on QMission MH60 ASW - DATUM Search. |
Can we fix the VLS launch animation on American ships? On the original game, you can see the missiles rise out of the vls and then turn to engage. Now, all you see is a buff of smoke.
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Bug Report 1.47
Type 21 FFG (GB) model has no textures and no animated parts, not even the screws.
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Bug Report 1.47
There's something that the R.A. developers did to DangerousWaters.exe in release 1.47 that increases sound volume for engine hum and 3D views, and that causes a nasty bug of much sound flickering through out the game!
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