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Just imagine the button in the control station refers to the sail planes (even if it read bow planes). A little venial mistake. Цитата:
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Bug Report
In the Iranian Kilo, if you fire the Great Prophet, you can hear the message "torpedo is running normally" but the track on the navmap disappears.
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I haven't been following the threads, but what is the story with RA AI subs.. last I glanced in the forums they were just fish fodder and did nothing but sit around... |
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The mod was released with out of date doctrines, the update released 1 or 2 days ago fixed this problem. |
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I'd made a series of Sub-Air missiles, include IDAS(German) Polyphem(French) AIM-9X(US), they can be launched underwater , self-guided strike Helo ; ASW Plane ; small Surface ship or coastline land target, so,that prove the concept is viable in the Game. Now, with the RA_mod's Laser station, it might work better. little tech problem: "a 4x magazine for one torpedo tube"(that's reality according to the web resource), I can make it 4X missiles in one tube by messing the wpnloadout.dll, but problem is I can't launch them one by one, due to the FCLP.dll limit, I can't make it happen. the best I can do is launch 4 of them at once----that make no difference than launch 1 missile |
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here is the official document: http://www.wass.it/WASSWEB/brochure/black_shark.pdf According to the internet info , can tell that Black-shark(also known as IF21) is a better torpedo than DM2A4, and it already serve in several navies: France Italy Chile, and possible in German, it's a major killer now, so may I suggest RA team consider add this baby in the mod? |
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Bug in the doctrines
According to the weapons info document, the missile variant of the MPT-1UE torpedo can target surface and subsurface targets
Active or passive mode torpedo set by random method in doctrine. Testing done by fellow players have confirmed that the random method is not working, the MPT-1UE always uses passive search. Not once has it used active search at least when targeting subs. Looking at the doctrine files, it seems the value is locked at PASSIVE instead of allowing true randomness between passive and active. The same problem occurs with the Silex (asroc that carries an UMGT-1 torpedo). According to the weapons info document, the torpedo should be able to use either active or passive homing based on a random method in the doctrine. Testing revealed that the random method doesn't work, the torpedo always uses passive search. |
Yep, i have already read things like this on Subsim, and in my opinion, it is very interesting to shoot down some annoying ASW Helicopters.^^ Currently i just make the new Countdown Movie, and then ill take a look to your work! :)
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Now, time reload SAM launchers for users, has been increased up to 30 seconds (instead - 13 seconds default).
What idea of time of a reloads of the main torpedoes tubes by different sub are? We can establish it to real parameters. |
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Now if subs want to go hunting air units, they better be prepared for first shot = kill. |
Состряпал страничку, чтобы хоть как-то всё упорядочить:
http://www.ra-dwx.narod.ru (не стреляйте в пианиста...) |
Howdy all,
Tried to download pt1 and 2 but doesn't work. Only get about 8kb file :52: |
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Hi, What does this patch fix ? :52: |
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Some fixes in doctrines (current cumulative pack) |
The wire antenna in the Lada is not operational.
Is this a bug or the feature was intentionally disabled ? |
Howdy,
I get an error "Error 12010 bitmap failed to load" when I go into weapons loadout screen before I go into the sim for the Collins Class sub. Also, when I am in game and go to the weapons station of the Collins Class, pressing the countermeasures button doesn't bring up the countermeasures control panel. |
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It fixed. Also as Alrosa FW. |
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