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-   -   -ReinForce Alert - worldwide discussion (https://www.redrodgers.com/forums/showthread.php?t=4912)

CrazyIvan 07-12-2008 13:21

And on what distance the radar can pick up a mast?

Certainly radar can not find out a mast (in DW a mast this virtual device - but not real OBJECT).

But we can emulate detection by a radar lifted mast.

CrazyIvan 09-12-2008 06:48

SSN 637 "Sturgeon" - put into update.

Hitman_SN 09-12-2008 19:32

Oh GREAT! Cold war scenarios will look better than ever!!!

kpv1974 09-12-2008 22:32

The Play comes short good companies. :(

dyshman 10-12-2008 02:34

its really cool! sturgeon and new sonar on geprard will be good addition for gameplay))))
i heard about mast-problem and how you added new sturgeon? is it replace something 'old'?

CrazyIvan 10-12-2008 13:21

Akula-II improved (Gepard) with advanced digital sonar gear - completed and finally set into add-on.

Respect for Mr. -Jaf-!

CrazyIvan 10-12-2008 20:56

Цитата:

Сообщение от Hitman_SN (Сообщение 94102)
Oh GREAT! Cold war scenarios will look better than ever!!!

Subrocs with UUM-44 is submitted in loadout.

Good entertainment!

kpv1974 10-12-2008 22:02

Цитата:

Сообщение от CrazyIvan (Сообщение 94177)
Subrocs with UUM-44 is submitted in loadout.

Good entertainment!

Super!!!!!!!!!!!!!!!!!!!!!!!!!!

goldorak 11-12-2008 00:18

Hi,

I was testing the latest beta, the one with the playable typhoons and I noticed that the Trafalgar and Trenchant subs don't carry uuvs.
Is this correct or did you forget to put them in ? :52:

goldorak 11-12-2008 00:27

Sorry double post.

CrazyIvan 11-12-2008 06:14

We can not add UUV.

Check up the interface "trafalgar" in SCX-IIC SCU - UUV was not added.

Only the replacement of the mine SLMM on UUV is possible.

You are ready to remove the SLMM and put UUV Instead of it?

goldorak 11-12-2008 07:51

Цитата:

Сообщение от CrazyIvan (Сообщение 94200)
We can not add UUV.

Check up the interface "trafalgar" in SCX-IIC SCU - UUV was not added.

Only the replacement of the mine SLMM on UUV is possible.

You are ready to remove the SLMM and put UUV Instead of it?

Oh its a pity we can't have both :(
Uhm, not having an uuv is a pretty big tactical disadvantage, but on the other hand the inclusion of SLMM gives the Trafalgar the possibility of doing more "varied" missions. So I vote to keep the SLMM mines.

One thing about the SLMM, you can't launch them from the fire control station of the Trafalgar/Trenchant because the waypoint doesn't work.
You can only launch them from the contextual menu from the navmap. Can this bug be fixed ? :192:

Last thing, the weapon inventory onboard the Trafalgar/Trenchant states that they carry 16-17 surface to air missiles (to shoot down helicopters, asw planes, etc...) but if you go in the sail bridge station while on the surface you'll notice that you can only fire one sam. Thats it, even though the inventory correctly indicates that 16 more sams are available you can't launch them. This is a bug (I think) so can it be fixed ? :)

CrazyIvan 11-12-2008 11:44

Waypoints for SLMM - fixed.

SAM - i still solve a problem.

NOTE:

SAM An "TRAFALGAR" - has returned in a normal condition.

now, 17 units present an sailbridge.

suBB 11-12-2008 14:11

Цитата:

Сообщение от CrazyIvan (Сообщение 94141)
Akula-II improved (Gepard) with advanced digital sonar gear - completed and finally set into add-on.

Respect for Mr. -Jaf-!

oh my goodness, can't wait for this one :32:

goldorak 11-12-2008 19:35

Цитата:

Сообщение от CrazyIvan (Сообщение 94211)
Waypoints for SLMM - fixed.

SAM - i still solve a problem.

NOTE:

SAM An "TRAFALGAR" - has returned in a normal condition.

now, 17 units present an sailbridge.

Thanks for fixing the bugs. :)

goldorak 12-12-2008 22:07

I have another question :D ,

How do you change the color of the sonar station on the trafalgar ?
Right now it uses the same default color as that of the seawolf (orange).
I would like to use the color blue, the same used on the sonar station of the virginia. Is there a way to do this in a simple way ? :192:

Hitman_SN 13-12-2008 00:48

@goldorak:

I think that you can do this:

1) Back up the Seawolf interface folder (called SSN21) in "Dangerous Waters/Interfaces"

2) Copy the contents of the folder "SSN774" to the "SSN21" folder EXCEPT all the weaponloadout files:

wpnloadout688.ndx
wpnloadoutSSN21.ndx
wpnloadout.dll
wpnloadout688.grp
wpnloadoutSSN21.grp

FCCM.ndx
FCINV.ndx
FCP.ndx
FCTD.ndx

FCCM.dll
FCINV.dll
FCP.dll
FCTD.dll

FCCM.grp
FCINV.grp
FCP.grp
FCTD.grp

I think that this should give you the Virgina Interface

CrazyIvan 13-12-2008 00:50

The update has established it:

Trafalgar - orange color,

Trenchant - blue color.

Now simply copy in trafalgar folder three files (from SSN774):

SonarBB.DLL
SonarNB.DLL
SonarDemon. DLL

goldorak 13-12-2008 10:41

Цитата:

Сообщение от CrazyIvan (Сообщение 94331)
The update has established it:

Trafalgar - orange color,

Trenchant - blue color.

Now simply copy in trafalgar folder three files (from SSN774):

SonarBB.DLL
SonarNB.DLL
SonarDemon. DLL

:42: silly me, I hadn't noticed the Trenchant had the blue interface.
All is good now, I modified the Trafalgar with the blue interface and it is much more pleasing to the eye.
Blue is also less stressing than orange or bright green or even red at least for me.

goldorak 13-12-2008 14:22

I was playing with the typhoon and I noticed that in the fire control station, when you go to set the different presets for the torpedos, the RTE (run to enable) field is expressed in Nmi. Shouldn't it be expressed in yards ?


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