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sure these days, most DW players are hardcore, we still have some active players to play online every weekend. unbroken torpedo-guide wire has a big effect on the player's choice of tactic. if the torpedo-guide wire is breakable, the player will tend to be more cautious and careful before firing the torpedo. and currently, with unbreakable wire, the best tactic is fire-ping-run-ping. Everyone hates this tactic, but use it. |
Maybe we should be prepared for the fact that AI torpedoes will also be controlled by wire?
I'm currently exploring this option. At the moment, the player can control the speed and depth of the torpedo (so far only on my personal machine). AI torpedoes controlled by wire should also become more intelligent.:D |
Silly me, i thought AI torpedoes are already wire guided!
It would be great to have AI wire guided torpedoes) |
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You're real magician)
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our group plays multiplayer only, AI is far far inferior than a person.
even the AI can get the fire solution more swiftly and accurately, it's boiling to play with. |
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My latest checks show that multiple bugs will appear when controlling an AI torpedo via a wire from the doctrine. 2 very serious bugs appear. :132: Therefore, I am canceling these innovations for now. Well, most likely, this option will not be implemented in version 1.52 |
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I think that AI subs, now will not be so quickin making a decision to shoot. |
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hi: I have some programming experience, but not familiar with DLL, can you please give some instructions on how to implement this own-sub speed limit while wire-guiding a torpedo? take the Ruassia UGST as an example. 1. which file(or files) I should edit? 2. How to update the file? what language should we use to update the code? 3. after updating or adding some new logic, how to apply this new file? |
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do you know the implementment of the current auto-TMA ? how to best take advantage of it? or just assign a track and wait for a target solution ? and how to counteract the effect of auto-TMA ? continuously alter speed or course works? |
hi, Ivan:
a few questions: In RA, is there any difference between GE type-212 and IT type-212A? In RA, has the Air-independent propulsion been honored in RA for these AIP-capable sub? and a few complaints: French submarine Suffren is too noisy ...:132: |
Tо: seadog0514
a few questions: In RA, is there any difference between GE type-212and IT type-212A? >> Only Weapon Differents In RA, has theAir-independent propulsion been honored in RA for these AIP-capable sub? >> AIR independent engines are equivalent to nuclear ones. No snorkelingis required. and a few complaints: French submarine Suffren is too noisy >> Enough so that it can be detected in the worst conditions (sand, bottom limited) at 200-500 meters. |
When can we see the next version of the mod?
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we are still playing 150.3
for akula-3, the max attack depth of ugst is less than the max working depth of seawolf. this makes the akula useless during multiplayer games.... |
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Then use USET-80 - with a maximum depth of 1000 meters. |
is it possible to add a new feature:
1. manually denote torpedo? 2. get some alert when a wire-guided torpedo has acquired something. 3. RA-150.3, the NB-profile of the moss launched by vriginia-SSN is same as “Los Angeles” ! |
CrazyIvan!
Hello! Happy New Year and Merry Christmas! Are you have some news about RA 1.52? Maybe screenshoot's or just name of new platform's or mechanic's? Thank for impressive mod! |
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