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-   S.C.S. Dangerous Waters (https://www.redrodgers.com/forums/forumdisplay.php?f=172)
-   -   -ReinForce Alert - worldwide discussion (https://www.redrodgers.com/forums/showthread.php?t=4912)

kpv1974 16-09-2009 01:08

Причины всех перечисленных багов локализованы. В течении ближайших дней полностью их излечим!
Огромное спасибо за сообщения о них всем!
Информация о багах приветствуются!

goldorak 16-09-2009 13:45

Hi ,

In the latest DWX beta (june 2009), there was an entry in the USNI that listed all the torpedos with the active frequencies (search and attack) and the range of the sensor acquisition cone.
This entry is missing from RA/DWX 1.0. Can you put it back in ?
It was one of most useful pieces of information available, now you have to chase the info all over the place, and most importantly you don't get the range of the aquisition cone anymore.

CrazyIvan 16-09-2009 14:25

Цитата:

Сообщение от goldorak (Сообщение 103648)
Hi ,

In the latest DWX beta (june 2009), there was an entry in the USNI that listed all the torpedos with the active frequencies (search and attack) and the range of the sensor acquisition cone.
This entry is missing from RA/DWX 1.0. Can you put it back in ?
It was one of most useful pieces of information available, now you have to chase the info all over the place, and most importantly you don't get the range of the aquisition cone anymore.


The range will be always essential to vary from acoustic conditions.

In good conditions it can be 2000 meters, and in bad - is reduced for the same sensor - up to 500 meters.

There is no sense to specify with what that a solid range.

goldorak 16-09-2009 15:03

I report a bug :

Condition : Show Truth off / link enabled
RA mod / no other mods installed.

What happens : Virginia at 100 feet, launches 4 subrocs at the same time, distance 10nm, at bearings 0, 10, 15, 20. Once the subrocs arrive at 10nm the game crashes.

AppName : dangerouswaters.exe
AppVer : 0.1.0.4
ModName : navalsimengine.dll
ModVer : 0.1.0.5
Offset : 0003dc67

kpv1974 16-09-2009 15:39

Вложений: 1
Переустановите доктрины для устранения аи багов.

goldorak 16-09-2009 15:43

When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ? :52:

kpv1974 16-09-2009 15:50

Цитата:

Сообщение от goldorak (Сообщение 103653)
When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ? :52:

reinstal the doctrine:

http://www.redrodgers.com/forums/att...5&d=1253097519

goldorak 16-09-2009 16:33

Цитата:

Сообщение от kpv1974 (Сообщение 103654)


Hi KPV1974,

Installing the new doctrines doesn't help. :84:
You still cannot see the subrocs when entering the water, they disappear from the navmap the moment they touch the surface of the ocean.

CrazyIvan 16-09-2009 22:52

Цитата:

Сообщение от goldorak (Сообщение 103653)
When subrocs (doesn't matter if launched by american subs or russian subs) enter the water, the torpedo icon on the navmap disappears.

Show truth is off.

Is this a bug ? :52:

It not the bug.

However is a known problem with the secondary weapon.

I shall bring a simple and clear example:

The missile SS-N-27 ASM in addition LWAMI - had 2 stage.

Thus there was a following funny thing - player killed the target by a missile SS-N-27 ASM (and if to be exacter - second stage of this missile which was generated from the first stage) - however brifing of mission not distinguish it - that is brifing did not appropriate in a field of the player this killed target.

At generation of the second stage, the parental communication is lost. The second stage of a SS-N-27 missile - IS NOT CONSIDERED as a missile of the player.

In a case -RA- we notice same - generation of a final torpedo occurs by a complex way : SUB ---- > Missile ---- > Chute ---- > Torpedo.

Thus parental connection also is lost. Thus, this torpedo - NOT a TORPEDO of the PLAYER turns out that.
Therefore and on a navigating map she is not shown. The alien torpedo is considered what is it.

For network missions it is necessary to bypass this problem with the help of triggers stipulating this problem - for offset to the player which has killed the target.

CrazyIvan 16-09-2009 23:07

Цитата:

Сообщение от goldorak (Сообщение 103650)
I report a bug :

Condition : Show Truth off / link enabled
RA mod / no other mods installed.

What happens : Virginia at 100 feet, launches 4 subrocs at the same time, distance 10nm, at bearings 0, 10, 15, 20. Once the subrocs arrive at 10nm the game crashes.

AppName : dangerouswaters.exe
AppVer : 0.1.0.4
ModName : navalsimengine.dll
ModVer : 0.1.0.5
Offset : 0003dc67


I need in this scenario.

goldorak 16-09-2009 23:53

Цитата:

Сообщение от CrazyIvan (Сообщение 103663)
I need in this scenario.


Ok, I will send it to you.

goldorak 16-09-2009 23:58

Цитата:

Сообщение от CrazyIvan (Сообщение 103662)
It not the bug.

However is a known problem with the secondary weapon.

I shall bring a simple and clear example:

The missile SS-N-27 ASM in addition LWAMI - had 2 stage.

Thus there was a following funny thing - player killed the target by a missile SS-N-27 ASM (and if to be exacter - second stage of this missile which was generated from the first stage) - however brifing of mission not distinguish it - that is brifing did not appropriate in a field of the player this killed target.

At generation of the second stage, the parental communication is lost. The second stage of a SS-N-27 missile - IS NOT CONSIDERED as a missile of the player.

In a case -RA- we notice same - generation of a final torpedo occurs by a complex way : SUB ---- > Missile ---- > Chute ---- > Torpedo.

Thus parental connection also is lost. Thus, this torpedo - NOT a TORPEDO of the PLAYER turns out that.
Therefore and on a navigating map she is not shown. The alien torpedo is considered what is it.

For network missions it is necessary to bypass this problem with the help of triggers stipulating this problem - for offset to the player which has killed the target.

Ah, so its a limit of DW then.
If I understand correctly in multiplayer the player that launches subrocs and sinks targets is not notified that he killed the target/s.
Unless we attach triggers to the different possibile targets.

fitzcarraldo 17-09-2009 00:45

Many thanks...!!!!:D

How to install this new version? Overwrite the RA mod beta? On a new instalation of DW?

I have the beta version of RA installed...

Thanks...

Fitzcarraldo :157:

goldorak 17-09-2009 02:54

Reinstall from zero DW, apply patch 1.04 and then install DWX/RA 1.0.

fitzcarraldo 17-09-2009 05:18

Ok, many thanks!

Fitzcarraldo :D

Jaf 17-09-2009 12:55

I repeat for our foreign friends:

There is a problem with "freezing" BB and NB sonars on 212, 212A, Collins and Harushio.
This occurs if you go to the "Options" or "USNI_Reference" menu and return back to the game.
This is due to the difficulty of docking interfaces. (Thanks to Sonalysts)

We are working to resolve this problem, but who knows...

cayman 17-09-2009 14:08

Hey, guys!
Great work in RA_1.0 Bad news for me though, just when I finished my own mod---base the RA_beta,add on Euro Subs like (Astute; Le Triomphant, I upload some pics on subsim), Chinese 093 SSN on going, then you release the 1.0, now I have to do it agin------------that's the disadvantage of dlls hacking, no easy "copy and paste"

So, I just go on and play the brand new 1.0, if there is anything, I'll let you know, Let's rock it out

goldorak 17-09-2009 14:18

Hi,

Can somebody tell me what coverage does the active intercept have ?
I couldn't find this info nowhere. Its not 360 degrees coverage, but something that covers from bearing 270 to 90 more or less. Is this correct ?
:192:

cayman 17-09-2009 15:45

Can't use "DWEdit" anymore, notice tips like: "You are loading a database with a version lower than DW 1.04 It will be automatically converted to DW Version 1.04 format"

any solution?

cayman 17-09-2009 17:35

another bugs: "Typhoon U" can't be loaded in any scenario, every time it crash. but the other two Typhoon classes are good


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