Hokum
11-05-2007, 10:31
http://forums.station.sony.com/swg/posts/list.m?topic_id=326131
Content:
Death Watch Bunker - Balance pass on the death watch bunker.
Combat:
Personal Shield Generators (PSGs) will now take armor diminishing returns into consideration.
Area Effect attacks now have a chance to trigger reactive procedural effects.
Reactive procedural effects are now normalized based on attack speed.
GCW:
Reduced proc chance on the GCW reactive health and action restoration stims.
Beast Master:
Opening a backpack that is displayed in the incubator experiment window will now display the backpack's contents in the incubator experiment window rather than in a separate window.
Tulrus Mounts and beasts should now have a smaller collision radius, thus allowing you to ride your mount thru smaller arches in cities.
Eopies can now be made into mounts.
Azure Cabal Quest:
Fixed issue where the player receives a timer warning message after the quest is completed.
Trader:
New Reverse Engineering combinations have been added that will allow traders to discover "modifier bits" to use in creation of Skill Enhancing Attachments to modify:
Dodge- Chance to avoid an attack.
Parry- Chance to negate damage when using a melee weapon.
Block Chance- Chance to prevent a portion of incoming damage.
Block Value- Increases the potential amount of damage negated when blocking.
Evasion Chance- Chance to avoid a portion of area effect damage.
Evasion Value- Increases the potential reduction in damage when evading area effect attacks.
Strikethrough Chance- Chance for your attacks to avoid a portion of your target's armor.
Strikethrough Value- Increases the potential amount of armor ignored during a successful strikethrough attack.
Commando:
Proximity mines now require the Commando to be in Special Forces Status before placing.
Mines can no longer be placed while mounted on a creature or vehicle.
UI:
Elite and boss enemies will now have a distinct target display to alert you to their status. Elite enemies will have the new target display in a silver color, while boss enemies will have their display colored gold. Existing UI elements to denote elite/boss status remain untouched.
General:
Fixed an issue with Wookiee chest armor removing the Wookiee Under Armor Shirt
Content:
Death Watch Bunker - Balance pass on the death watch bunker.
Combat:
Personal Shield Generators (PSGs) will now take armor diminishing returns into consideration.
Area Effect attacks now have a chance to trigger reactive procedural effects.
Reactive procedural effects are now normalized based on attack speed.
GCW:
Reduced proc chance on the GCW reactive health and action restoration stims.
Beast Master:
Opening a backpack that is displayed in the incubator experiment window will now display the backpack's contents in the incubator experiment window rather than in a separate window.
Tulrus Mounts and beasts should now have a smaller collision radius, thus allowing you to ride your mount thru smaller arches in cities.
Eopies can now be made into mounts.
Azure Cabal Quest:
Fixed issue where the player receives a timer warning message after the quest is completed.
Trader:
New Reverse Engineering combinations have been added that will allow traders to discover "modifier bits" to use in creation of Skill Enhancing Attachments to modify:
Dodge- Chance to avoid an attack.
Parry- Chance to negate damage when using a melee weapon.
Block Chance- Chance to prevent a portion of incoming damage.
Block Value- Increases the potential amount of damage negated when blocking.
Evasion Chance- Chance to avoid a portion of area effect damage.
Evasion Value- Increases the potential reduction in damage when evading area effect attacks.
Strikethrough Chance- Chance for your attacks to avoid a portion of your target's armor.
Strikethrough Value- Increases the potential amount of armor ignored during a successful strikethrough attack.
Commando:
Proximity mines now require the Commando to be in Special Forces Status before placing.
Mines can no longer be placed while mounted on a creature or vehicle.
UI:
Elite and boss enemies will now have a distinct target display to alert you to their status. Elite enemies will have the new target display in a silver color, while boss enemies will have their display colored gold. Existing UI elements to denote elite/boss status remain untouched.
General:
Fixed an issue with Wookiee chest armor removing the Wookiee Under Armor Shirt